RULES AND REGULATIONS
(as approved June 9, 2026)
Summary of Changes for 2026-27
TRAVEL
a. 3.3 – Remove
“Note to draft” remnant text from national travel increase.
AGM floor. 3.4 – In 2027, the
league will pay half the entry fee for VMSL teams qualifying for provincials
(c. $3K unbudgeted)
SCHEDULING
b. 4.1 – No change. Clarification re: “regular” home
game times versus ad hoc games
c. 4.3 – No
change. Clarification to distinguish from 4.4
d. 4.5 – No
change. Clarification that Imperial Cup and Division 2 Cup follow the same
incomplete game rules as Premier, Division 1 and 2
e. 4.12
– No change. Clarification to distinguish points in League play from points in
Playoff Group and Cup Group play
CHAMPIONSHIP
and TIE-BREAKING
f. 5.2 –
No change. Clarification on playoff costs
g. 5.4 – Codifying
current policy. Outcome of foregoing a PK shootout
PROMOTION,
RELEGATION and VACANCIES
h. 6 –
Comprehensive update to codify the current open age league structure (P-12,
D1-12, D2-3x10, D3-4x10, D4-2x10) in response to a notice of member motion and also
to make several clarifications. Section 6 more cleanly describes how 2026-27
will operate and how divisions will be determined in 2027-28. Essentially no
change
CLUB
RESPONSIBILITIES
i. 7.4 – assertion
of the VMSL’s right to VMSL game video
FINES
j. 8.a
& 8.e – Renumbered to 8.b and 8.a. Codification of longstanding policy that
Forfeit fines double for no show / late notice forfeits. Formally defines no
show / late notice as less than 180 minutes notice to the league
k. 8.j.i –
Codifying current policy. Clarifying that a team found to have caused a game
abandonment might not be charged referee and field fees on top of the fine (as
it will depend on the whether the game was substantially played or not (e.g.,
>~60 minutes)
l. 8.k.i –
New specific team fine for lack of technical area control leading to bench
clearing mass confrontations
m. 8.r –
New $50 fine for failure to provide video to the league
n. 8.s –
New $10 Captains Armband fine
PLAYERS
o. 9.7 – No
change. Clarification on technical area entry and control
p. 9.14 – Shortening
of expected timeframe for referee to report red cards
SUBSTITUTIONS
q. 10.2 – No
change. Clarification on re-entry of a substitution
DISCIPLINE
COMMITTEES
r. 11.4 –
No change. Explicit self-reference to VMSL Rules and Regulations added
AGE
RULES / CAT / ICP
s. 15.1,
15.2 – Update O35, O45 and the modified O55 Division age rules (increment years
of birth by one year except O55 which transitions to O54 from O53 by leaving
the years the same). Also add language re: league communicating impacts if a
masters division or section is added
t. 16.1 –
Update U21 age rules (increment years of birth by one year)
Section 1 – Governance
1.1. The VMSL is a registered not-for-profit entity under
the BC Society Act.
1.2. All competition in the league is governed by the
VMSL Board of Directors.
1.3. The VMSL operates under its own Constitution and
Bylaws, as well as pursuant to BC Soccer’s.
Competition Rules and Regulations
1.4. The VMSL operates solely as an amateur league and
the payment of players is strictly prohibited as governed by the bylaws of BC
Soccer and in particular BC Soccer Rule 5b (“An amateur player shall not
receive any remuneration or consideration directly or indirectly from playing
soccer except as provided in these rules”)
1.5 Discipline will be applied according to the VMSL
Discipline Policies and Procedures.
Section 2 – League Fees
2.1. The Board of Directors shall establish the Annual
Membership fees, subject to approval of the membership at the Annual General
Meeting. The fees shall be payable at a date fixed by the Board of
Directors.
League Fees
(a) VMSL Team Registration fee: $450;
plus a Match Official management fee of $100;
plus a $50 refundable Referee Performance Report deposit;
plus a one-time $250 new team fee for new teams
(b) BC Soccer Team Registration fee: $50
(c) BC Soccer / VMSL Player Registration fee: $60 (VMSLsoccer.com returning
player); $75 (player not already registered on VMSLsoccer.com within the
previous two seasons); $25 Youth Pool Registration fee
(d) BC Soccer / VMSL Player Transfer fee: $25
(e) Fields fees will be charged according to a team’s usage of League field
permits
(f) Performance bond per team: $1000 unless sponsored by an existing VMSL club
who put their own bond at risk for one season in which case it is $500. (Note:
some teams have $250 on deposit as opposed to $1000 or $500 based on the
historical performance bond dollar amounts)
The bond may be increased by the Board of Directors for
teams, who, by their conduct, show a disregard for the Laws of the Game, the
Bylaws, and/or the Rules and Regulations of the VMSL.
Section 3 – Competition Prize Tokens and Provincial /
National Competition Subsidies
3.1. Divisional competition prize money may be
established and funded by the clubs within each division and shall be subject
to the approval of the Board of Directors. The VMSL will match premier
division prize money funded by the clubs.
3.2. The VMSL will match the BC Soccer travel grants
(currently $500 per trip) that VMSL teams in provincial cup play receive for
travel to Vancouver Island.
3.3. The VMSL will provide a travel grant ($5,000 within
BC and $10,000 outside BC) to VMSL teams in national championship play.
3.4. The VMSL will pay half of the entrance fee for VMSL
teams qualifying for provincial cup play [in 2027].
Section 4 – Schedule
4.1. (a) The VMSL Board of Directors shall be responsible
for the scheduling of all VMSL games. Regular kickoff times for the VMSL are
Fridays between 8 and 9 pm, Saturdays between noon and 8 pm and Sundays between
10 am and 8 pm. All other regular home game kick off times must be approved by
the VMSL in advance of the season start.
(b) All make-up games, rescheduled games, or other ad hoc
scheduling changes made by the Scheduling Secretary, including mid-week games,
are not considered “regular” home games and will be scheduled at the discretion
of the Scheduling Secretary.
4.2. The VMSL Board of Directors shall appoint all game
officials. Match Fees for game officials are set by members at the VMSL Annual
General Meeting for the upcoming season.
4.3. In the event that a match cannot continue through to
full regulation time for reasons excluding player injury, such as inclement
weather or extenuating circumstances (including but not limited to lighting
issues), teams and officials must remain at the field and be prepared to
complete the match at an alternative field.
Where the parties have confirmed with the League that no
alternative field is available within 60 minutes of the stoppage to complete
the match directly, its completion will be rescheduled for some other date/time
designated by the VMSL.
4.4. In the event of an injured player within the field
of play, teams and/or referees do not have the authority to suspend a match
(a) Teams must contact the league and adhere to Rule 4.10
regarding alternate field arrangements for completion of the match on the same
day.
(b) Games may only be suspended due to injury with
express league approval
(c) Costs for games suspended due to injuries may be
passed on to the teams at the discretion of the league.
4.5
Incomplete Games
(a) Suspension of a Match – at the time a match is
suspended:
i. For Premier, Division 1, Division 2, Imperial
Cup, and Division 2 Cup matches, team staff from both teams must review the
game rosters of each team and confirm which players were checked in.
ii. Completion will be rescheduled for some other
date/time designated by the VMSL.
(b) Completion of a Match
i. The rescheduled completion will
start at the same minute that the match was originally suspended and with the
same score, accumulation of cards (if there were any).
ii. For games in the open age Premier,
First and Second Divisions, and Imperial Cup and Division 2 Cup, the same
players that were listed on the teams’ rosters and were present and checked in
at the game at the time it was suspended will be the only players eligible to
participate in the completion of the match.
iii. For games in all other divisions, teams
may use any player listed and not suspended on the game day roster archived by
the referee at the incomplete game, regardless of whether they were present or
absent, checked in, crossed out or unmarked.
iv. A youth to senior permit duly completed
for a game that ends up being postponed or is incomplete must be resubmitted
and re-authorized for the rescheduled game or game completion if the
rescheduled game or game completion takes place more than 72 hours after the
originally scheduled game.
(c) The VMSL Board of Directors shall have
discretionary power to decide whether unfinished games are to be replayed or
the game declared officially completed.
(d) Further, with respect to player
eligibility and discipline, the following applies to incomplete games:
i. If a player’s status has changed
(e.g., they have transferred away to another club and/or league), the player
cannot be used. If the player remains within the same VMSL club, a team can
seek advanced written approval from the league to use the player. This applies
to all players listed on the roster including youth callups, CAT players and
ICP call ups.
ii. Unless the board determines
otherwise (such as in the case of egregious and/or indefinite suspensions and
players who have repeatedly failed to appear at a discipline hearing) and
notifies both teams, it is the player's suspension status at the time of the
game origination that determines the player's eligibility (with respect to
Discipline) for the game completion.
iii. A red card received in the game
origination will result in a discipline hearing and games served immediately
following the game origination.
iv. A yellow card received in the game
origination will result in a yellow accumulation suspension if it triggers a
threshold and result in a game served immediately following the game
origination.
v. A red card received in the game
completion will result in a discipline hearing and games served immediately
following the game completion.
vi. A yellow card received in the game
completion will result in a yellow accumulation suspension if it triggers a
threshold and result in games served immediately following the game completion.
vii. A yellow received in the game
completion that combines with a yellow received in the game origination will
result in a second caution red. In the case where the yellow from the game
origination had already triggered a yellow accumulation suspension, the player
will get credit for the game served and his yellow tally will be reduced by one
(ie., the player will be made whole as if it was one game all along)
4.6 The VMSL Board of Directors may institute
temporary rules to deal with interrupted schedules, determining which games
must be played, where and under what conditions, and how points and league
placements are to be awarded. This includes adjusting Cup and Playoff schedules
and scheduling mid-week matches at league discretion on short notice.
4.7. Any team responsible for defaulting or otherwise
cancelling a game, or a team abandoning or been found to have caused a match to
be abandoned, will be charged with all the expenses incurred in preparation for
such game as per Sections 8.e., 8.j.i, and/or 8.j.ii of the VMSL Rules and
Regulations.
(a) The Board of Directors shall have the power to
suspend or expel any member club who has defaulted and/or forfeited 3 or more
games in one regular season.
(b) The Board of Directors shall have the power to
suspend or expel any member club who has abandoned and/or been found to have
caused to be abandoned 2 or more games over two seasons.
4.8. Changing and postponing matches:
In this section “match week” refers to the period from
Wednesday to the following Monday.
(a) A home team may change the location and kickoff time
of a match to another location and time within the same match week with no
fewer than 14 days' notice to the Scheduling Secretary.
(b) A home team wishing to change the location and
kickoff time of a match to another location and time within the same match week
with fewer than 14 days notice must obtain a written agreement of acceptance
from the opposing team before changes are made and is subject to the approval
of the VMSL.
(c) An away team wishing to change the location or
kickoff time/day of a match to another location or time/day within the same
match week must apply in writing to the Scheduling Secretary no fewer than 14
days prior to the originally scheduled match. A written agreement of acceptance
from the opposing team must be obtained before changes are made and is subject
to the approval of the VMSL.
(d) All matches postponed to a later match week for
non-discretionary reasons (i.e., cup play, field closures, lighting issues,
etc.) will be rescheduled by the Scheduling Secretary during a match week where
the two teams are not already scheduled to play.
(e) Notwithstanding subsection (d), the two teams may
agree to play the rescheduled match during a match week in which one or both of
the teams is scheduled to play.
(f) All discretionary postponements to a later match week
(i.e., those agreed upon by the teams) must be rescheduled within the structure
of the VMSL’s 22 League Game match week schedule.
(g) Any discretionary postponement to a later match week
that involves a team playing two matches within the same match week requires
the written approval of that team.
(h) Any team wishing to change or postpone a match to a
day or time outside the regular kickoff times for a VMSL match week must be
prepared to supply their own field permit for the match and is subject to
approval of the VMSL Executive.
(i) All rescheduled matches are subject to change at the
sole discretion of the VMSL Executive and Scheduling Secretary in order to
optimize the number of matches being played in a given match week, particularly
as it pertains to completing the schedules at the end of the season.
(j) Schedule change requests are subject to a fee of $25.
4.9. In the event of inclement weather, or other conditions
(e.g., smoke), teams must:
(a) Be in attendance and prepared to play at the
scheduled field and wait for the decision of the referee as to whether the
ground is in playable condition or not, unless previously advised to the
contrary by the Scheduling Secretary regarding alternate playing arrangements.
(b) If the registered team staff members of the involved
teams have been advised not less than 12 hours in advance of a scheduled match
under threat from inclement weather by the Scheduling Secretary of an available
alternate field and/or kickoff time the teams must either:
i. Agree to move the match to the available
alternate field and/or kick off time; or
ii. Monitor and then attend at the originally
scheduled field and, if the field is deemed unplayable, be prepared to play at
the alternate field if the alternate field kickoff time is within two hours of
the originally scheduled match and an official(s) can be provided.
(c) Notwithstanding subsection (b), the teams may agree
to move the match to an available alternate field and/or kick off time with
less than 12 hours notice, subject to the approval of the VMSL Executive.
4.10. In the event of a field related issue prior to
kickoff including, but not limited to, a lighting issue, field damage, or a
permit issue, teams must play the match at an available alternate field and/or
kick off time if the alternate field kickoff time is within two hours of the
originally scheduled match and an official(s) can be provided; or else forfeit
the match.
4.11. The standing of teams resigning or removed from the
VMSL before completion of the schedule will be expunged from the record as
follows:
(a) If a resignation or removal occurs prior to the
completion of the first round of the schedule, all results involving that team
will be expunged from the league record.
(b) If a resignation or removal occurs prior to the
completion of the second round of the schedule, only the second round results
will be expunged.
(c) The same formula shall apply for any subsequent
rounds. Note also that no more than three forfeited matches will be considered
in determining whether a round of the schedule has been completed or not.
(d) The score, goal scorers and shutouts of games that
are later expunged will be deleted so as not to impact standings, scoring races
and shutout races.
(e) Discipline and fines incurred (as well as credit for
games served) associated with games that are later expunged will not themselves
be revisited or expunged.
(f) If all results for a team resigning or removed from
the VMSL are expunged, that division or section shall be reduced in number.
Promotion, relegation, and playoff formatting will apply to the reduced number
of teams in the section or division (i.e., the last placed team in the reduced
section or division will still be relegated and any resigned or removed teams
will not impact this placing).
(h) If any results for a team resigning or removed from
the VMSL remain (i.e., first round results), the resigned or removed teams
shall remain in the division or section table and their total amassed points
will determine their final position in the division or section standings.
Promotion, relegation and playoff placings will apply as normal (i.e., the
resigned or removed team will count as a relegated team if their final point
total has them finishing in a relegation place in the standings).
4.12. Points in VMSL League play shall be awarded on the
basis of three (3) points for a win, one (1) point for a draw and zero (0)
point for a loss.
4.13. Admission fees:
(a) In a regular VMSL game played in an enclosed park for
which an admission is charged, the home team will retain the net gate.
(b) In regular VMSL games, which form part of a double
header, and for which an admission fee is charged the net gate will be divided
between the two home teams.
(c) In regular VMSL games played on open parks the home
team is entitled to take and retain the proceeds of any moneys collected.
Section 5 – Cup and Division Section Championship and
Tie-Breaking Procedures
5.1. At the completion of the league schedule, the team
with the most points shall be declared the Division Section Champion.
5.2. In the event of two teams having the same number of
points, the Division Section Champion, or other applicable relevant ties in the
standings, shall be determined by the result of a one game playoff.
The game will be played on neutral ground, with extra
time periods, and a penalty kick series if necessary. The costs of the playoff will be shared among
the teams.
If the Championship playoff does not affect promotion
(e.g. in the case where both teams are being promoted) and the Board of
Directors feels that there is not sufficient time to complete the playoff, the
formula in 5.3 will be used to break the tie.
5.3. In the event three or more teams are tied for first
place, or any other applicable relevant ties in the standings, a round-robin
playoff will take place. Field and referee costs will be shared by the teams
and the CAT system and ICP system and league suspensions will be in
effect. If the Board of Directors feels that there is not sufficient time
to complete the round-robin playoff, the following rules will be used to break
the tie:
(a) Total points in games played among tied teams.
(b) Goal difference (goals for minus goals against) in
games played among tied teams.
(c) Goal average (goals for divided by goals against) in
games played among tied teams.
(d) Average goal difference in all games played.
(e) Goal average in all games played.
If, after the round-robin playoff, two or more teams are
still tied, the rules for breaking the tie will be the same as the ones above.
When it is deemed impractical to play games to finalize placements, a points
per game method, followed by the tie breaking rules listed in 5.3 will be used
(for example, to determine provincial cup qualification or disposition of an
incomplete season.)
5.4 Cup Group Stage Point System and Tie Breakers
All group stage matches in VMSL Cup or Playoff
competitions will be 90 minutes. If the game is tied after 90 minutes
penalty kicks will be used to determine a winner. The point system for group
stage matches in VMSL Cup competitions shall be as follows:
3 pts for a win after 90 minutes
2 pts for penalty kick win
1 pt for a penalty kick loss
0 pts for a loss after 90 minutes
If the teams neglect to complete penalty kicks when tied
at full time of a VMSL Cup or Playoff group stage match, each team shall
receive 1 point only.
In the event that two teams are tied at the conclusion of
the group stage, the following rules will be used to break the tie:
(a) Total points in games played among tied teams. (Head
to Head)
In the event three or more teams are tied, or if two
teams are tied and the teams failed to complete a penalty shootout when tied
head-to-head, the following rules will be used to break the tie:
i. Total points in games played among tied teams.
(Head to Head)
ii. Average goal difference in all games played.
(AGD)
iii. Goal average in all games played. (GF/GA)
iv. Fair Play Score (-1 Yellow, -3 second caution,
-5 red); if the tied teams have not played the same number of games, then the
total Fair Play Score will be divided by the number of games played to
determine average Fair Play Score
v. Drawing of lots
In the event that team records from multiple groups in a
Cup competition must be compared (ie “best second place”) the following formula
will be used to determine which team(s) advance:
Among groups that have played the same number of
group stage matches:
i. Total points earned by the teams
ii. Average goal difference in all
games played. AGD
iii. Goal average in all games played.
GF/GA
iv. Fair Play Score (-1 Yellow, -3
second caution, -5 red)
v. Drawing of lots
Among groups that have played a different number
of group stage matches:
i. Teams that have played the greater
number of matches shall have their result against the last place team in their
group excluded for the purpose of comparing records
ii. Once all teams have been reduced
to an equal number of matches played:
iii. Total points earned by the teams
iv. Average goal difference in all
games played. AGD
v. Goal average in all games played.
GF/GA
vi. Fair Play Score (-1 Yellow, -3
second caution, -5 red)
vii. Drawing of lots
Section 6 – Promotion and Relegation and Vacancies
6.1. The VMSL League Open Age Promotion and Relegation
format is based on the current Divisional Structure:
Premier Division
– 1 Section of 12 Teams
Division 1 – 1 Section
of 12 Teams
Division 2 – 3 Sections
of 10 Teams
Division 3 – 4 Sections
of up to 10 Teams, pending team registrations
Division 4 – 2 Sections
of up to 10 Teams, pending team registrations
If there are a different number of sections in any
Division for any reason, including, but not limited to, low team registrations,
or member approved divisional restructuring, the League will advise the
impacted Division(s) of any changes to the relevant promotion and relegation
structure for the Division(s).
6.2. At the end of each season, the VMSL shall promote
and relegate teams as follows:
PREMIER <> DIVISION 1
(a) The two last placed teams in the Premier Division
will be relegated to Division 1.
(b) The top two teams in Division 1 will be promoted to
the Premier Division.
DIVISION 1 <> DIVISION 2
(c) The two last place teams in Division 1 will be
relegated to Division 2.
(d) Division 1 Relegation Playoff - First Phase:
The fifth bottom team in Division 1 will have the right
to host a playoff game against the fourth bottom placed team in Division
1. If the fifth bottom team cannot provide a suitable venue (2.5 hour
field booking) the league will schedule the game at a neutral venue. If
the game is tied after 90 minutes, it will proceed to two 15 minute periods of
extra time, followed by a penalty shootout, if necessary. The winner of
this playoff will retain Division 1 status for the following season, the losing
team will advance to the Division 1 Relegation Playoff - Second Phase.
(e) Division 1 Relegation Playoff - Second Phase:
The third bottom team in Division 1 and the losing team
from the Division 1 Relegation Playoff - First Phase will playoff over two-legs
with each team hosting a game.
i. The third bottom team in Division 1 will have
the right to host the first leg (standard 2 hour field booking). The
League will schedule the game at a neutral venue if necessary.
ii. The losing team from the Division 1 Relegation
Playoff - First Phase will have the right to host the second leg. If the
losing team from the Division 1 Relegation Playoff - First Phase cannot provide
a suitable venue (2.5 hour field booking) the league will schedule the game at
a neutral venue.
iii. If the aggregate score is tied after 90
minutes of the second leg, then two 15 minute periods of extra time will be
played, followed by a penalty shootout, if necessary. An away goals rule
is NOT in effect for the playoff tie.
The losing team of the Division 1 Relegation Playoff -
Second Phase will be relegated to Division 2. The winning team of the
Division 1 Relegation Playoff - Second Phase will advance to the Division 2
Promotion Playoff - Final Phase.
(f) The winner of each of the Division 2 sections will be
promoted to Division 1.
(g) The second placed teams in each Division 2 section,
along with the best third place team, regardless of section, will enter the
Division 2 Promotion Playoff - First Phase.
i. The Division 2 Promotion Playoff - First Phase
will feature two Semi-Finals and a Final.
ii. The best Division 2 second place finishing
team, regardless of section, will have the right to host the best Division 2
third place finishing team, regardless of section in Semi Final #1; the second
best Division 2 second place finishing team will have the right to host the
third best Division 2 second place finishing team in Semi Final #2.
iii. The Semi-Finals will proceed directly to
penalty kicks if tied after 90 minutes.
iv. If either host team is unable to provide a
suitable venue for the Semi-Final (standard 2 hour field booking), the League
will schedule the game at a neutral venue.
v. The two Semi-Final winning teams will advance
to play in the Division 2 Promotion Playoff - First Phase Final; the two
semi-final losing teams will remain in Division 2.
vi. The Division 2 Promotion Playoff - First Phase
Final will be played at a neutral venue. If the game is tied after 90
minutes, it will proceed to two 15 minute periods of extra time, followed by a
penalty shootout, if necessary.
vii. The winning team of the The Division 2
Promotion Playoff - First Phase Final will advance to play off in the Division
2 Promotion Playoff - Final Phase; the losing team will remain in Division 2.
(h) The winner of the Division One Relegation Playoff -
Second Phase and the winner of the Division 2 Promotion Playoff - First Phase
will play off in the Division 2 Promotion Playoff - Final Phase.
The Division 2 Promotion Playoff - Final Phase will be
played at a neutral venue. If the game is tied after 90 minutes, it will
proceed to two 15 minute periods of extra time, followed by a penalty shootout,
if necessary. The winning team will enter Division 1 and the losing team
will enter Division 2.
DIVISION 2 <> DIVISION 3
(i) The last place teams from each Division 2 section
will be directly relegated to Division 3
(j) The second and third last place teams in each
Division 2 section, along with the two fourth last place teams with the lowest
point totals, regardless of section, will enter the Division 2 Relegation
Tournament.
i. The eight teams will be divided into two pools
as follows:
POOL A:
The 4th to last place team with the
second most points
The 3rd to last place team with the
second most points
The 2nd to last place team with the
most points
The 2nd to last place team with the
fewest points
POOL B:
The 4th to last place team with the
fewest points
The 3rd to last place team with the
most points
The 3rd to last place team with the
fewest points
The 2nd to last place team with the
second most points
ii. Each team will play each of the other teams in
their pool once. Any game tied after 90 minutes will proceed directly to
a penalty shootout.
Points will be awarded as follows:
3 points for a win after 90 minutes
2 points for a win in a penalty
shootout
1 point for a loss in a penalty
shootout
0 points for a loss after 90 minutes
iii. After group play, the final pool placings
will yield:
1st and 2nd place teams will remain in
Division 2
3rd place teams will advance to the
Division 2 Relegation Playoff
4th place teams will be relegated to
Division 3
iv. If any teams resign or are removed from the
Division 2 Relegation Tournament, the League will review and advise the
remaining teams of the impact to the competition and any changes to the format.
(k) Following Division 2 Relegation Tournament group
stage play, the last placed team in each of the Division 2 Relegation
Tournament pools will be relegated to Division 3.
(l) The two second last place teams in each pool of the
Division 2 Relegation Tournament will advance to the Division Two Relegation
Playoff. The game will be played at a neutral venue. If the game is
tied after 90 minutes, it will proceed to two 15 minute periods of extra time,
followed by a penalty shootout, if necessary.
(m) The winning team of the Division Two Relegation
Playoff will advance to the Division 3 Promotion Playoff - Final Phase; the
losing team will be relegated to Division 3.
(n) The winner of each of the Division 3 sections will be
promoted to Division 2.
(o) The second and third placed teams in each Division 3
section will enter play offs for promotion to Division 2.
i. The four second place teams will be seeded from
first to fourth based on total points per game and using the tie-breakers in
Rule 5.3, if necessary.
ii. The four third place teams will be seeded from
first to fourth based on total points per game and using the tie-breakers in
Rule 5.3, if necessary.
iii. The teams will participate in a
Double-Knockout Promotion Tournament.
iv. In the Division 3 Promotion Tournament,
Initial Round the matches will be as follows:
1st Ranked 2nd Place Team vs. 4th
Ranked 3rd Place Team (Game #1)
4th Ranked 2nd Place Team vs. 1st
Ranked 3rd Place Team (Game #2)
2nd Ranked 2nd Place Team vs. 3rd
Ranked 3rd Place Team (Game #3)
3rd Ranked 2nd Place Team vs. 2nd
Ranked 3rd Place Team (Game #4)
v. In the Division 3 Promotion Tournament Initial
Round, 2nd placed teams will have the right to host the games (standard 2 hour
field booking). If any teams are unable to provide an appropriate venue,
the League will schedule the game at a neutral venue.
vi. Division 3 Promotion Tournament Initial Round
games will proceed directly to penalty kicks if tied after 90 minutes.
vii. Winners of the Division 3 Promotion
Tournament Initial Round games will advance to the Division 3 Promotion
Tournament Winners Phase.
viii. In the Division 3 Promotion Tournament
Winners Phase the games will be as follows:
Winner of Game #1 vs. Winner of Game
#2 (Game #5)
Winner of Game #3 vs. Winner of Game
#4 (Game #6)
ix. The Division 3 Promotion Tournament Winners
Phase games will be played at neutral venues. If a game is tied after 90
minutes, it will proceed to two 15 minute periods of extra time, followed by a
penalty shootout, if necessary.
x. The winning teams of the Division 3 Promotion
Tournament Winners Phase will be promoted to Division 2.
xi. The losing teams of the Division 3 Promotion
Tournament Winners Phase will advance to the Division 3 Promotion Tournament
Repechage Semi-Finals.
xii. Losing teams from the Division 3 Promotion
Tournament Initial Round games will advance to the Division 3 Promotion
Tournament Repechage Quarter-Finals.
xiii. The Division 3 Promotion Tournament
Repechage Quarter-Finals will be as follows:
Loser of Game #1 vs. Loser of Game #2
(Game #7)
Loser of Game #3 vs. Loser of Game #4
(Game #8)
xiv. The Division 3 Promotion Tournament Repechage
Quarter-Finals will be played at neutral venues and will proceed directly to
penalty kicks if tied after 90 minutes.
xv. Winners of the Division 3 Promotion Tournament
Repechage Quarter-Finals will advance to the Division 3 Promotion Tournament
Repechage Semi-Finals; losing teams from the Division 3 Promotion Tournament
Repechage Quarter-Finals will remain in Division 3.
xvi. The Division 3 Promotion Tournament Repechage
Semi-Finals will be as follows:
Loser of Game #6 vs. Winner of Game #7
(Game #9)
Loser of Game #5 vs. Winner of Game #8
(Game #10)
xvii. The Division 3 Promotion Tournament
Repechage Semi-Finals will be played at neutral venues and will proceed
directly to penalty kicks if tied after 90 minutes.
xviii. Winners of the Division 3 Promotion
Tournament Repechage Semi-Finals will advance to the Division 3 Promotion
Tournament Repechage Final; losing teams from the Division 3 Promotion
Tournament Repechage Semi-Finals will remain in Division 3.
xix. The Division 3 Promotion Tournament Repechage
Final will be as follows:
Winner of Game #9 vs. Winner of Game
#10 (Game #11)
xx. The Division 3 Promotion Tournament Repechage
Final will be played at a neutral venue. If the game is tied after 90
minutes, it will proceed to two 15 minute periods of extra time, followed by a
penalty shootout, if necessary.
xxi. The winner of the Division 3 Promotion
Tournament Repechage Final will advance to the Division 3 Promotion Playoff
Final Phase; the losing team will remain in Division 3.
(p) The winner of the Division Two Relegation Playoff and
the winner of the Division 3 Promotion Tournament Repechage Final will play off
in the Division 3 Promotion Playoff Final Phase.
(q) The Division 3 Promotion Playoff Final Phase will be
played at a neutral venue. If the game is tied after 90 minutes, it will
proceed to two 15 minute periods of extra time, followed by a penalty shootout,
if necessary. The winning team will enter Division 2 and the losing team
will enter Division 3.
DIVISION 3 <> DIVISION 4
(r) The bottom two teams in each Division 3 section will
enter the Division 3 Relegation Tournament.
i. The eight teams will be divided into two pools
as follows:
POOL A:
The 2nd to last place team with the
most points
The 2nd to last place team with the
fewest points
The last place team with the most
points
The last place team with the fewest
points
POOL B:
The 2nd to last place team with the
second most points
The 2nd to last place team with the
third most points
The last place team with the second
most points
The last place team with the third
most points
ii. Each team will play each of the other teams in
their pool once. Any game tied after 90 minutes will proceed directly to
a penalty shootout.
Points will be awarded as follows:
3 points for a win after 90 minutes
2 points for a win in a penalty
shootout
1 point for a loss in a penalty
shootout
0 points for a loss after 90 minutes
iii. After group play, the final pool placings
will yield:
1st and 2nd place teams will remain in
Division 3
3rd place teams will advance to the
Division 3 Relegation Playoff
4th place teams will be relegated to
Division 4
iv. If any teams resign or are removed from the
Division 3 Relegation Tournament, the League will review and advise the
remaining teams of the impact to the competition and any changes to the format.
(s) Following Division 3 Relegation Tournament group
stage play, the last placed team in each of the Division 3 Relegation
Tournament pools will be relegated to Division 4.
(t) The two second last place teams in each pool of the
Division 3 Relegation Playoff Tournament will advance to the Division 3
Relegation Playoff. The game will be played at a neutral venue. If
the game is tied after 90 minutes, it will proceed to two 15 minute periods of
extra time, followed by a penalty shootout, if necessary. The winning
team will remain in Division 3; the losing team will be relegated to Division 4
(u) The winner of each section will be promoted to
Division 3.
(v)The two second placed teams in Division 4 will play
off. The game will be played at a neutral venue. If the game is tied
after 90 minutes, it will proceed to two 15 minute periods of extra time,
followed by a penalty shootout, if necessary. The winning team will be
promoted to Division 3
(w) In all of the above cases, the placement of promoted
or relegated teams into divisions with multiple sections will be decided by a
random draw per Rule 6.4.
6.3. Vacancies in any Division, except the ones covered
by Rule 6.2 shall be filled as follows:
(a) In Divisions impacted by inter-divisional
promotion/relegation playoffs:
i. the vacancy shall be filled by the team having
advanced farthest in the applicable playoffs without having qualified for the
division (i.e., the most “successful” playoff losing team).
ii. If more than one team reached the same stage
of the playoffs (i.e., two losing semi-finalists) and the applicable teams were
in the same Division, the highest placed team by points per game, regardless of
section, shall fill the vacancy,. Tie-breakers in Rule 5.3 will be used if
necessary. If the teams are not from the same Division then the league
will review the circumstances of the vacancy, may arrange a further playoff if
practicable, or otherwise advise how the vacancy is to be filled.
(b) In Divisions not impacted by inter-divisional
promotion/relegation playoffs:
i. The next place team by points per game,
regardless of section, shall be promoted.
ii. Where two or more teams are tied on points per
game, regardless of section, then league tie-breakers in Rule 5.3 will be used.
(c) If there are more than two vacancies to be filled in
a division, the VMSL executive reserves the right to review the totality of
circumstances and advise the impacted divisions of how vacancies will be
filled. When one or two vacancies are to be filled, they will go to teams next
in line per 6.3(a) and 6.3(b).
6.4. Realignment within Divisions with multiple sections:
Teams remaining for the next season in a division that is
broken into sections will be redistributed to newly formed sections based on
their placement in the previous playing season.
The process to redistribute the teams will be based on a
draw after placing the teams into various pots for the purposes of the draw
based on past season performance (i.e., a seeded lottery). Where the standings
from the previous season alone determine the placement of teams into pots, and
two or more teams are tied in points standing and it affects which pot the
teams go into, the formula outlined in Rule 5.3 shall apply. If teams do not
re-register for the upcoming season, the teams in that section that were below
the exiting teams generally move up in the section ranking. Each pot contains a
number of teams divisible by the number of sections and as the teams are drawn
from each pot they are placed into the sections in rotation.
6.4.1 Realignment of Division 2:
After the conclusion of the league schedule in each
Division 2 section, the teams not participating in Promotion or Relegation
playoffs will be placed into Realignment Placing Groups of four based on the
final position in the section standings. Tie-breakers as outlined in Rule
5.3 will be used if necessary.
The Realignment Placing Groups will be as follows:
GROUP A
The third place team with the second
most points
The third place team with the third
most points
The fourth place team with the most
points
The fourth place team with the second
most points
GROUP B
The fourth place team with the fewest
points
The three fifth place teams
GROUP C
The three sixth place teams
The seventh place team with the most
points
Each team will play each of the other teams in their
Realignment Placing Pool once. Any game tied after 90 minutes will
proceed directly to a penalty shootout.
Points will be awarded as follows:
3 points for a win after 90 minutes
2 points for a win in a penalty
shootout
1 point for a loss in a penalty
shootout
0 points for a loss after 90 minutes
6.4.2 The pots to be drawn into the three Division 2
sections are constructed as follows:
Pot A – the three directly relegated
teams from Division 1 (3 teams)
Pot B – the Division 2 Promotion
Playoff Final Phase losing team; the three Division 2 Promotion Playoff First
Phase losing teams; and the top two teams in Realignment Placing Group A (6
teams)
Pot C – the bottom two teams in
Realignment Placing Group A and the top team in Realignment Placing Group B (3
teams)
Pot D – the bottom three teams in
Realignment Placing Group B and the top three teams in Realignment Placing
Group C (6 teams)
Pot E – the bottom team from
Realignment Placing Group C; the four surviving Division 2 Relegation
Tournament Teams; and the Division 3 Promotion Playoff Final Phase winning team
(6 teams)
Pot F – the four teams promoted
directly from Division 3; and the two Division 3 Promotion Tournament Winners
Phase winning teams (6 teams).
6.4.3 Realignment of Division 3:
(a) Realignment of Division 3 based on four sections. The
pots to be drawn into the Division 3 sections are constructed as follows:
Pot A – the three directly relegated
teams from Division 2; the two teams directly relegated from the Division 2
Relegation Tournament; the Division 2 Relegation Playoff losing team; the
Division 3 Promotion Playoff Final Phase losing team; and the Division 3
Promotion Tournament Repechage Final losing team (8 teams)
Pot B – the two losing Division 3
Promotion Tournament Repechage Semi-Final teams; and the two losing Division 3
Promotion Tournament Repechage Quarter-Final teams (4 teams)
Pot C – the fourth and fifth placed
teams from each section (8 teams)
Pot D – the sixth through eighth
placed teams from each section (12 teams)
Pot E – the four surviving teams from
the Division 3 Relegation Tournament (ie 1st and 2nd place in the Relegation
Tournament Groups) (4 teams)
Pot F - the Division 3
Relegation Playoff winning team and the three teams promoted from Division 4.(4
teams)
Placements trickle down based on league placement should
there be vacancies. Any new teams to the league filling Division 3 vacancies
will form their own pot (which must be a multiple of 4) and any remaining (not
a multiple of 4) will be first drawn into the incomplete pots at random.
If vacancies remain at the main draw, (and the remaining
vacancies are not drawn into pots as “next team to register, second next team
to register, etc. before the main draw) new teams registering for the league
late will be assigned to the Division 3 sections via one or more supplemental
random draws.
(b) If there are not four sections in Division 3, the
league will advise the format for the composition of the pots to be drawn into
the Division 3 sections prior to the draw.
6.3.4 Realignment of Division 4. The pots to be drawn
into the two Division 4 sections are constructed as follows:
Pot A – the three relegated teams from
Division 3 and the Division 4 Promotion Playoff losing team (4 teams)
Pot B – the third place teams from
each section (2 teams)
Pot C – the fourth and fifth placed
teams from each section (4 teams)
Pot D – the sixth through eighth
placed teams from each section (6 teams)
Pot E – the ninth and tenth placed
teams (4 teams)
Placements trickle down based on league placement should
there be vacancies. Any new teams to the league filling Division 4 vacancies
will form their own pot (which must be a multiple of 2) and any remaining new
team will be placed into the incomplete pot.
Section 7 – Clubs/Teams Responsibilities
The rules and regulations set forth in this Section are
to be administered and enforced by the VMSL Board of Directors. Infractions may
result in such disciplinary action as may be considered necessary.
7.1. Clubs failing to send a representative to any VMSL
meeting will be subject to a twenty-five ($25) dollar fine per team not
represented.
7.2. Every club is responsible to the VMSL for the
actions of its teams, players, officials and supporters and is to take all
necessary precautions to prevent behaviour that may bring the game into
disrepute.
7.3. Any club, team, or individual who induces or
attempts to induce a registered player of another club in the VMSL to leave his
club without first giving seven (7) days’ notice in writing to the club for
which the player is registered, shall be deemed guilty of misconduct and be
dealt with as per BC Soccer Rule 6 - Poaching.
7.4. (a) The VMSL asserts, retains and reserves all
rights to all League property including, but not limited to, the capture,
broadcast, and distribution of VMSL organized League, Cup, or other matches.
(b) All teams may film or otherwise record their matches;
however, all recordings must be provided to the VMSL for its unfettered use in
marketing, reviewing, training, or other purposes.
(c) All decisions and reports of the Board of Directors,
or any business transacted at any meeting, or any VMSL game coverage may be
published at the discretion of the Board of Directors whether such publication
shall or shall not reflect on the character or conduct of any club, player or
spectator, and in the event of such publication, every club, player or
spectator concerned or referred to therein shall be deemed to have assented to
such publication.
7.5. Each club must, at least two weeks before the
commencement of the season and in a form approved by the VMSL, submit a
complete list of its officers together with the club mailing and email
addresses and phone numbers to the VMSL Board of Directors. Any changes to this
list must be communicated in writing or via electronic submission to the VMSL
office immediately.
7.6. Any club wishing to change its name must apply to
the VMSL for permission to do so. Every team is to provide a club crest (in
digital format on a white background) for use on the VMSL website and VMSL
digital ID cards. Every team in a club must use the same crest.
7.7. Every team must have a minimum of 12 players
registered and a minimum of two properly registered team staff.
7.8. Every team must have available two sets of jerseys
of substantially different colours.
7.9. If, in the opinion of the referee, a conflict of
jersey colours exists, it is the responsibility of the away team to
change jerseys.
7.10. Each player must have an easily identifiable number
displayed on his jersey that corresponds with the number on the team list. The
same number must not be allotted to more than one player in any game.
7.11. Each club is responsible for seeing that the
players are properly dressed and equipped and is expected to do everything
possible to make the game as attractive as possible for the spectators.
(a) In the Premier Division and the Imperial Cup, teams
must ensure there are no conflicts of any kit component (socks, shorts, jersey)
in all matches.
(b) In the Premier Division, home teams who will not wear
their primary kit colours posted on their team page in any given home match are
required to provide three days notice to away teams of the colour of the kit
they will be wearing (socks, shorts, jerseys) so that the away team can plan
its non-conflicting kit.
(c) In all divisions other than Premier, home teams may
wear either of the kits displayed on their team page. The away team MUST
have available a kit with a jersey colour substantially different than either
kit of the home team. Teams are encouraged to proactively avoid conflicts
of socks and shorts colours.
(d) Teams are encouraged to coordinate kit colours prior
to matches to enable away teams to travel with one set of kit. Home teams
that confirm in writing to their opponents prior to a match which kit they will
be wearing must wear their stated kit if wearing an alternate kit would cause a
conflict in the opinion of the referee.
7.12. Team lists must be game-specific VMSL
system-generated roster sheets properly printed on an 8.5 x 11 inch sheet
showing duplicate rosters for the referee and your opposition. The list shall
be printed legibly and shall state the numbers and full names of all eligible
players that the team intends to use in the game. Players not listed on the
team list will be considered ineligible for the game. CAT players, ICP callups,
youth permit players should all be on the game-specific VMSL roster. Rosters should
be printed only after all roster adjustments are final.
(a) Both copies of the team list shall be handed to the
referee prior to the commencement of the game with enough time to complete a
thorough check-in process. Once players have been checked in by the Referee on
both copies of the Team List, a Team Official must sign both copies of the Team
List to verify the validity of the Team’s Players and Staff checked in by the
referee on the game specific Team List.
(b) The referee shall then sign both copies of the team
list. He will retain one copy and, prior to the commencement of the game; give
each team a copy of the other team’s list.
(c) In the case where a CAT, ICP, youth player or a new
registration or player transfer is processed after the roster has been printed,
the player can be used in the game if he shows up in the digital ID card
deck. In this case, the player must be hand written onto the roster.
(d) A $10 administration fee shall be applied per player
for any handwritten players appearing on the team sheet as the league will need
to review each case to ensure the eligibility of the player(s).
7.13. The home team must make available two (2)
VMSL-designated official match balls in good condition. The League will
designate each season one specific ball make and model so that all divisions
play each season with a single type of ball. For playoff games at neutral
venues, both the home team and away team must each make available one
VMSL-designated official match ball in good condition.
7.14. Each home team must provide the following
(according to the Laws of the Game):
(a) The field must be properly marked to the
referee’s satisfaction.
(b) Regulation size corner flags properly and
securely placed.
(c) Goal nets in satisfactory condition and properly
hung.
(d) Fields shall be booked for not less than 2 hours for
a regular League games and not less than 2:30 hours for a Cup games where extra
time is a possibility.
7.15. In all VMSL league games, it is the home team’s
responsibility to pay the referee and the assistant referees before the game
and no later than prior to the commencement of the second half of the game.
(a) In games without assistant referees, the teams are
responsible for providing one club assistant referee each to call throw-ins
only.
(b) Teams are responsible for ensuring that flags
provided by the referee for use by club assistant referees are returned in
proper condition to the referee at the conclusion of the match.
7.16. For all games, other than scheduled regular league
games, the referee and assistant referee fees are to be shared equally by both
teams, unless otherwise directed by the League. For cup games and playoff games
at neutral venues, field fees are to be shared equally by both teams.
7.17. Playoff games are used to determine promotion
status, championship status, relegation status and Provincial Cup and other
qualification statuses.
(a) Playoff games, other than the promotion and
relegation playoff games specifically outlined in Rule 6, are played at a
neutral ground, with extra time periods, and a penalty kick series if
necessary.
(b) The league will schedule two assistant referees
regardless of the division involved. Field and referee costs are shared by the
teams.
(c) Field set up is shared - one net and two flags per
team. If a playoff game is scheduled on grass, lining is coordinated between
the teams.
(d) For all Playoff games, other than those solely to
determine Provincial Cup qualification, the CAT system, ICP system, league
suspensions and youth permits are all in effect. For Playoff games that are
solely to determine Provincial Cup qualification, youth permits will be in
effect, but CAT, ICP and underage players shall be ineligible, and unless the
League notifies the teams otherwise, league suspensions are not in effect.
7.18 For all VMSL games, every team, home or away, must
bring a minimum of four flat cones to mark a technical area as directed by the
referee (unless a technical area is already in place.)
7.19 For teams with home games scheduled on VMSL field
permits, failure to pay the field deposit charge posted on their team page
prior to the start of season (or other deadline set by the league) will result
in those home games being subject to forfeiture at the league’s discretion,
including penalties under Rule 8.e, until the field deposit is paid in full.
Section 8 – Club / Team Fines
Clubs / Teams found guilty of committing the following
offences will be fined as follows:
8.a. Defaulting, forfeiting or cancelling a game
Penalty: Minimum $150 fine, plus cost of
game official(s) and Field cost as well as any additional match associated
costs, including, but not limited to, media costs. 3-0 result will be given to
the opponent. (Note: $300 minimum fine for a forfeit in the VMSL Premier division
and Imperial Cup). Fines escalate with repeat offences.
8.b. Team fails to appear for a scheduled game (no show /
late notice)
Penalty: Minimum $300 fine, plus cost of
game official(s) and Field cost. 3-0 result will be given to the opponent.
Double the fine in the Premier Division.
8.c. Use of ineligible player
In instances where the League becomes or is made aware of
the potential use of an ineligible player, without a formal Protest, the league
will review the circumstances of the claim and any available evidence. In
these instances, the league retains the power to determine the eligibility of
the player and the resulting sanctions, if any, to the team, team staff, and/or
player.
i. In cases where teams are determined to be
liable for fielding an ineligible player, the following sanctions will apply:
1) First Offence- Penalty: $250 fine,
stripped of any points acquired in the game and a further deduction of three
(3) points. 3-0 result will be given to the opponent.
2) Second Offence- Penalty: $500 fine,
stripped of any points acquired in the game and a further deduction of six (6)
points. 3-0 result will be given to the opponent.
3) Third offence- Penalty: the team
shall be expelled from the VMSL, and its bond forfeited.
4) Cup games- Penalty: $250 (First
UIP) or $500 (Second UIP) fine and expulsion from further cup competition in
lieu of point penalty. If a third UIP offence, the team shall be expelled from
the VMSL, and its bond forfeited.
ii. Players that have served their suspension, but
not paid the associated fine are eligible to play in VMSL competitions. Use of
a player that has served their player suspension but has not paid the
associated player suspension fine shall result in an additional $30 fine
accruing per game eligible to play while fine outstanding
iii. Team Staff sanctions related to the fielding
of an ineligible player, including fines and suspensions, may be applied at the
discretion of the league.
8.d.i Forgery of Player’s Signature on Registration
Confirmation form
This applies (i) when a player enters the league for the
first time and is required to sign the registration confirmation form, and (ii)
when a player re-registers for a new season online.
In the context of the re-registration of players in an
online registration system who have already been accepted into the league (and
are not required to provide a signed registration confirmation each season),
this penalty and fine also applies to the re-registering of a player in the
VMSL without the player’s consent. (The VMSL strongly recommends that players
maintain their own login versus delegating this to team staff)
Penalty:
Minimum $250 fine.
8.d.ii Entry of incorrect name or date of birth
during annual player registration and/or duplicate registration
This applies when a player enters the league for the
first time and registers his full name and date of birth and confirms that the
data is correct and signs the registration confirmation form.
Penalty: Minimum $250 fine.
8.d.iii Entry of team staff name not matching
player name during team staff profile creation and maintaining separate player
and team staff logins
VMSL members who are players and team staff must have
single user ID and must advise VMSL administration to merge their player and
team staff profiles in a timely manner
Penalty: Minimum $100 fine.
8.e. Team fails to commence a game or withdraws from the
game after it has started unless so directed by the Referee
Penalty: Minimum $150 fine, plus cost of
game official(s) and Field cost as well as any additional match associated
costs, including, but not limited to, media costs. 3-0 result will be given to
the opponent. (Note: $300 minimum fine for a forfeit in the VMSL Premier division
and Imperial Cup.). Fines escalate with repeat offences.
8.f. Delay of start of game
Penalty: Minimum $25 fine.
8.g. Failure to pay referee(s) before start of second
half
Penalty: Minimum $25 fine.
8.h.i. Insufficient or unacceptable uniforms
Penalty: Minimum $25 fine.
8.h.ii Jersey and Roster mismatch
Player failing to wear number as identified on game
sheet. A Team is responsible to ensure that the referee is given a roster
listing the correct jersey numbers, ideally by having numbers populated in
advance of the check in and ideally computer printed.
Penalty: Minimum $25 fine.
8.i. Team
fails to:
1) Mark field properly; Penalty: Minimum $25 fine.
2) Supply appropriate goal nets; Penalty: Minimum $75
fine.
3) Supply appropriate corner flags; Penalty: Minimum $25
fine.
4) Supply match ball and/or spare match ball; Penalty:
Minimum $25 fine.
5) Provide team lists before kickoff; Penalty: Minimum
$50 fine
6) Provide VMSL digital identification (ID) cards before
kickoff; Penalty: Minimum $50 fine
7) Supply substitution slips; Penalty: Minimum $50 fine
8.j.i Team
held to be at fault for abandonment of a game
Penalty: Minimum $150 fine
and may also include game officials fees and Field cost, as well as any
additional match associated costs, including, but not limited to, media costs.
3-0 result will be given to the opponent.
8.j.ii Both
teams held to be at fault for abandonment of a game
Penalty: Minimum $150 fine
per team. Game will be deemed played and no points awarded. Any additional
match associated costs, including, but not limited to, media costs, may be
split among the teams.
8.k.i Lack
of technical area control, including substitute players, team officials, or
other persons entering the field of play to engage in mass confrontations
Penalty: Minimum $250 fine in addition to any individual
player or staff discipline stemming from actions committed as part of any mass
confrontation or “brawl”. Teams may be
suspended from further participation in the competition and may have their
membership in the VMSL reviewed at the discretion of the League.
8.k.ii Lack
of spectator control by team official(s) including failure to address
spectators if requested by referee
Penalty: Minimum $50 fine and may be suspended from
further participation in the competition.
8.l.
Harassment of referee, persistent criticism of the referee or disputing calls
of the referee by team officials and/or players,
Penalty: Minimum $50 fine and may be suspended from
further participation in the competition.
8.m. If
requested by referee – failure to identify spectator(s) responsible for
misconduct towards a referee or assistant referee;
Penalty: Minimum $50 fine and may be suspended from
further participation in the competition.
8.n.
Player/team official, while under suspension and attending a game as a
spectator, behaves in a manner that brings the game into disrepute,
Penalty: Minimum $100 fine and suspended from attendance
at the game sites.
8.o.
Team fails to send a representative to the VMSL Annual General Meeting and/or a
pre-competition meeting,
Penalty: Minimum $25 fine.
8.p.
Team fails to fulfill Provincial and/or Club National commitment,
Penalty: Minimum $100, plus the BC Soccer and Canada
Soccer fines that are assessed to the VMSL.
8.q. Team
fails to respond to VMSL Cup Opt In Email by stated deadline.
Penalty: Minimum $25 fine; fine re-issued with any
subsequent further deadlines missed.
8.r. Team fails to provide video recording of a VMSL match to
the League after request
Penalty: Minimum $50 fine.
8.s. Team fails to have a player identified as the captain by
a captain’s armband throughout the course of the match. $10 fine.
Section 9 – Players
9.1. All players to be eligible to take
part in VMSL games must be registered in a form approved by BC Soccer, and
filed by the VMSL with the BC Soccer Registrar.
For clarity, this includes following the applicable FIFA
/ Canada Soccer / BC Soccer rules with respect to international and provincial
transfer certificates. A player who fails to process an ITC / PTC when required
to play in BC is deemed to be an ineligible player.
The VMSL player registration fee (independent of any
ICT/PCT transfer fees) is currently set at $60 for returning players (with a
current VMSL login) and $75 for new players to the league.
9.2. (a) A player shall be eligible to take part in VMSL
game play from the date of registration completion with the VMSL / BC Soccer
providing he has a valid VMSL digital ID card or special permit issued by the
VMSL.
(b) A player will not be given a VMSL digital ID card
unless they have met all the requirements of registration which include
completing the online registration, uploading a headshot, completing payment of
the player registration fee, completing any necessary international, provincial
or local transfer or amateur reinstatement and providing proof of identity and
date of birth and signing the registration confirmation form.
(c) Notwithstanding subsections (a) and (b), a player is
only eligible to play provided he is not suspended and has completed all
necessary BC Soccer paperwork.
9.3. A player or team staff under suspension by the VMSL
or BC Soccer is an ineligible player or team staff and cannot participate in a
VMSL game either as a player or a team staff. (See Section 11 for more detail.)
9.4. It is the team’s responsibility to present a valid
game-specific VMSL digital ID card at each game that the player intends to play
in. The match official and both teams have access to the game-specific
VMSL digital ID cards of both teams. The match official may choose to refer to
his own copy of the game-specific VMSL ID cards to check-in players. A player
who does not have a card in his team’s game-specific VMSL digital ID card deck
or does not have a special permit issued by the VMSL is deemed to be an
ineligible player. A team attempting to check in a player under someone else’s
player ID will be sanctioned under Rule 8.b whether the ineligible player plays
or not.
9.5. Players transferring from one team to another within
BC are subject to BC Soccer Rule 7 - Transfer of Players.
All player transfers must be filed with and approved by
the VMSL.
(a) When transferring to another team, a BC Soccer
transfer form must be completed and releasing and accepting club’s signatures
obtained before being submitted to the VMSL (in digital or hard copy) along
with the current transfer fee.
(b) A player is entitled to a transfer provided he has
complied with all the provincial, district or league rules and regulations and
is not indebted to the current team, district or league.
(c) A player is entitled to a transfer as hereinafter
provided, by January 15th of the current year for the coastal/winter-playing
season, except as provided below, and by June 30th of the current year for the
interior/summer-playing season, except as provided below.
(d) A player shall not be allowed to transfer during the
team’s playing season without the consent of the team for which the player is
registered. Such consent must not to be unreasonably withheld if the player is
not indebted to the current team.
(e) A player currently under suspension and seeking a
transfer is not eligible to play until the suspension has been served with his
current team. For clarity, the transfer of a player who is suspended will not
be fully processed until the suspension is served with the releasing team and
the associated fine is paid in full. (Note: A suspended player can still
transfer by the January 15 deadline even if still suspended but the player will
not be eligible to play until the suspension is served with the releasing team.
If transferring from outside the VMSL, the player must be registered in the
VMSL system and the transfer fee paid by January 15.)
(f) Once a team plays its first league game in the
current playing season any player movement thereafter would be subject to the
transfer regulations.
9.6. Any player playing under more than one name, and/or
for more than one BC Soccer affiliated team, shall be immediately suspended for
the balance of the season at a minimum.
In addition, his club will be liable for a minimum two
hundred and fifty dollar ($250) fine. Any subsequent infringement of this
regulation by the club will render the club liable to expulsion from the VMSL.
9.7. VMSL digital ID cards for all players on
the current team list must be presented to the referee, together with the team
list, before the commencement of the game. In the VMSL, it is expected that and
the referees right to demand that only uniformed and checked in players and
checked in team staff be present within the technical area and team bench
9.8. To be current and acceptable, every VMSL
digital ID card must indicate:
(a) Name in full.
(b) Current team playing for.
(c) A passport size photograph of true likeness of
player.
(d) Annual authentication by the VMSL.
9.9. A youth player playing in the VMSL on permit must
show the referee a valid VMSL digital identification card as part of the team’s
game specific digital ID card deck. This requires all youth permit players to
register with the VMSL as a youth to senior permit player. For each game, a
youth player must complete the BC Soccer youth to senior permitting process
including approval from the youth team, youth district, the VMSL and BC Soccer.
A BC Soccer parental liability acknowledgment form must be completed once per
season per player and registered with the VMSL. No team within a club can
permit youth players (nor sign, CAT or ICP underage players) unless all their
team staff have registered a current criminal record check with the VMSL. A
team can only use four youth permits per game (except in U21 where a team can
use up to 8 youth permits). When a U21 team uses more than four youth permits
in a game, there is a charge of $10 per youth permit for the permits beyond the
fourth. These limits apply to both the number of youth permits that can be used
in a game as well as the number that can be applied for.
9.10. An eligible player who is late for the kick-off may
participate in the game upon presentation of his VMSL digital ID card to the
referee, together with a substitution slip if required.
9.11. The referee will check the VMSL digital ID cards
prior to the commencement of the game to verify the identity of each player.
Any discrepancies must be reported to both teams prior to the commencement of
the game and a detailed report submitted to the VMSL president within 24 hours.
9.12. Should the manager or coach insist on fielding a
player without a valid VMSL digital ID card (or special permit issued by the
VMSL), the referee must inform the opposing manager or coach and report the
infraction to the VMSL within 24 hours. (A player without a valid VMSL digital
ID card or special permit is an ineligible player. See VMSL Rule 8.b. for the
ramifications of playing an ineligible player.)
9.13. Managers are responsible for ensuring that all VMSL
digital ID card information is correct. Any discrepancies must be reported to
the VMSL Board of Directors immediately.
9.14. Any player ejected from the game shall be reported by
the referee to the Player Discipline Committee, within 24 hours.
9.15. The VMSL digital ID card and the roster will be
marked “suspended” until the player’s suspension has been served. If the
associated fine ($30 per game minimum) has not been paid by the time the
suspension is served, late fees accrue at $30 per game.
9.16. Confirmation that the requisite number of games
have been “sat out” by the player must be established prior to the player
resuming playing.
9.17 All team staff intending to be present in the
technical and/or team bench area during any league or cup game must be
registered with the VMSL. The team staff registration process requires that
team staff provide their full name, email address, phone number, headshot,
birthdate. All team staff must agree to the team staff code of conduct each
season.
Section 10 – Substitutes
10.1. In all Premier, Division 1 and Imperial Cup matches
under the jurisdiction of the VMSL each team is allowed to make a maximum of
five substitutions during a total entire game. When extra time is required, a
sixth substitute is permitted. In Premier, Division 1 and Imperial Cup, all
substitutions including those made at half time or extra time game breaks
require substitution slips and are counted toward the maximum. A substitute
player must present to the referee a valid substitution slip upon entering the
field of play.
10.2. Players substituted shall be permitted to take
further part in a game (i.e., player re-entry is allowed), with each change to
be counted as a substitution.
10.3. In all Division 2, U21, Division 2 Cup and U21 Cup
matches under the jurisdiction of the VMSL, each team is allowed to make a
maximum of five game-time substitutions during a total entire game, which
includes extra time when played but unlimited substitutions will be allowed at
half time and extra time breaks. In all Division 2, U21, Division 2 Cup and U21
Cup matches under the jurisdiction of the VMSL, substitutes entering at half
time and extra time breaks must not provide substitution slips. In Division 2
and U21 League and Cup play, only the game-time substitutes should present to
the referee a valid substitution slip upon entering the field of play.
10.4. In the Masters Divisions, unlimited substitutions
will be allowed during the entire game in League and League Cup Play.
10.5 In Divisions 3 and 4 and in the Division 3 Cup and
the Division 4 Cup, unlimited substitutions will be allowed during the entire
game.
10.6 In no case do any of the aforementioned unlimited
substitution rules allow for substitutions to be made once the final whistle
has been blown before penalty kicks (whether that be at the 90 or 120 minute
mark depending on the particular cup format.)
10.7. In Premier, Division 1, Division 2 and the U21
Division, with the exception of half time and extra time breaks in Division 2,
U21, Division 2 Cup and U21 Cup, a team found to have made more than five (5)
substitutions in a game shall be considered to have played an ineligible
player. The provisions of Article 6.5 of the By-Laws and Section 8.b of the
Rules and Regulations shall apply.
Section 11 – Discipline Committees
11.1. The Board of Directors shall appoint a Discipline
Chair.
(a) Player and Staff Discipline shall be determined by
the Discipline Chair or an appointed Adjudicator that does not have a conflict
of interest in the particular case being reviewed.
(b) A Player may request an appeal hearing on the
original disciplinary decision with the VMSL Discipline Review Panel within 7
days of the original discipline decision being posted and the Player being
notified of that decision.
11.2. The Board of Directors shall form a Discipline
Review Panel. Such committee shall consist of three (3) members, including a
member of the VMSL Board of Directors who shall act as Chair of the panel.
(a) The Chair shall only have a tie-breaking vote.
(b) Attendance by any other person at committee meetings
shall be by invitation only.
(c) Discipline Review Panel hearings shall be held at a
time and place as designated by the Board of Directors.
11.3. The Board of Directors shall form a Club Discipline
Committee. Such committee shall consist of all members of the Board of
Directors, including a member who shall act as Chair of the committee.
(a) The Club Discipline Committee Chair shall only have a
tie-breaking vote.
(b) Attendance by any other person at committee meetings
shall be by invitation only.
(c) Club Discipline meetings shall be held at a time and
place as designated by the Board of Directors.
11.4. Decisions made by the Player and Staff Discipline
Adjudicator, Discipline Review Panel and Club Discipline Committee shall be
based on the guidelines regarding discipline as declared in the Constitutions
of BC Soccer and Canada Soccer respectively, in addition to the VMSL Rules and
Regulations. Clubs are responsible for outstanding fine payments and ensuring
that members attend Discipline Hearings.
11.5. Any player or team staff who is ejected from a game
either via a straight red card or a second caution is ineligible to play or
coach in VMSL League or League Cup play until their suspension is served.
11.6. A player or team staff suspended for the
accumulation of yellows over multiple League games is not barred from playing
or coaching in League Cup games.
11.7. A player or team staff suspended for the
accumulation of yellows over multiple League Cup games, is not barred from
playing or coaching in League games.
11.8. A player or team staff who accumulates four yellow
cards in league play will be suspended and ineligible to play or coach for one
game. A player or team staff who accumulates two more (six total) yellow cards
in league play will be suspended for another game and is ineligible to play or
coach. A player or team staff who accumulates one more (seven total) yellow
cards in league play will be suspended and is ineligible to play or coach until
they appear before the Discipline Committee. A player or team staff who
accumulates more than seven total yellow cards in league play will be suspended
and ineligible to play or coach until they appear before the Discipline
Committee each time they get another yellow card in league play.
11.9. A player or team staff who accumulates three yellow
cards in League Cup play will be suspended and ineligible to play or coach for
one cup game.
11.10. A player or team staff who is under suspension for
a game that is defaulted, will be deemed to have served a suspension for that
game, regardless of which team forfeited the game.
11.11. League yellow accumulation suspensions (but not
Cup yellow accumulation suspensions) will apply to all VMSL playoff games
related to relegation, promotion, divisional and sectional championship and
league placement. Yellow accumulation suspensions will not apply to playoffs
with the sole purpose to determine Provincial Cup qualification.
11.12. Four game League yellow accumulation suspensions
and Cup yellow accumulation suspensions will not be carried over from season to
season but the associated fines must be paid. All other suspensions will carry
over from season to season. A player must be registered in the VMSL to serve
games. Carryover suspensions are thus not decremented unless and until a player
is registered in a following season except in exceptional circumstances at the
discretion of the VMSL based on a formal written request.
11.13 When a referee ejects a member of the team staff or
reports team staff misbehaviour, the VMSL will determine the length of any
suspension and associated fine. A suspended team staff member is suspended from
playing and coaching in the VMSL while serving their team staff suspension.
11.14 A suspended player or team official cannot be
involved in any match-related activities, including warm-up, pre-game talks,
dressing room access, player check in, referee payment, club assistant referee
duties or half time talks. The suspended player or team official may attend the
match as a spectator, but must stay well away from the field of play and the
team benches from one hour before and 30 minutes after the game. A suspension
prohibits interference in the match, or participation as a player or team
official or club assistant referee or directly communicating in any way with
players, team officials or game officials.
11.15 Anyone suspended as a player or coach may be barred
by the League from refereeing in the VMSL until their suspension is served,
depending on the nature of the associated offence.
Section 12 – Club Affiliated Team (CAT) System
12.1. Clubs fielding more than one team in the VMSL may
operate one or more Club Affiliated Team (CAT) systems within their club.
A CAT system is a collection of teams within a club with
no more than one team from each age group – Under 21, Open, Over 35, Over 45
and Over 55 that allows for unlimited player sharing subject to age
restrictions.
12.2. Clubs may run more than one CAT system within their
club but each must be a distinct CAT system with distinct name that cannot
share any players with the other CAT system(s), except potentially through an
Intra Club Permit per Section 13.
A club must declare, prior to the commencement of the
VMSL season, which of its teams is to be part of their CAT system(s). Teams in
a CAT system must all have the same name other than the A, U21, M-A, M-B or M-C
designation depending on the age group the team is in. The only exception to
this rule is that a unique extension can be added following the A, U21, M, M-A,
M-B or M-C designation (Note, clubs can have B and C teams in the open
divisions but these teams cannot be CAT’d. B and C teams only participate in
the Intra-Club Permit (call up) system detailed below). If two or more clubs
merge in order to form a CAT system, this must be declared prior to the
commencement of the VMSL season.
The use of CAT players requires that the receiving team
manager add, prior to the game via the league website, the required CAT players
from their CAT system and to have these CAT players appear on the game-specific
system-generated roster sheet and game-specific Digital Player ID cards. The
system will only permit valid CAT players to be added to a roster.
12.3. Players registered on teams designated by a club to
be within one of their CAT systems are eligible to play (in League games only)
on certain applicable other teams designated to be part of that particular CAT
system without a transfer. Players registered on teams not designated by a club
to be within one of their CAT systems are not eligible to play on any other
team in the league without a transfer or an intra-club permit (ICP).
12.4. Players are only eligible to compete in Cup
competition for the team with which they are registered.
12.5. Players in the CAT system will serve any
suspensions with the team with which they are registered. While they are
serving a suspension with the team with which they are registered, they are not
eligible to play for any other team in their CAT system.
Section 13 – Intra-Club Permits (ICP) – Call Ups
13.1. All clubs with more than one team in the VMSL may
use the Intra-Club Permit (ICP) system to call up players. ICPs are only used
when a CAT relationship between the teams is not in place or is not allowed
(such as with teams in the same age category).
An ICP allows a limited number of players from a lower
level team within a club to play up with a higher level team within a club
subject to age restrictions. For the purposes of an ICP, the hierarchy of
levels is Premier, Division 1, Division 2, Division 3, Division 4, Over 35
Premier, Over 35 Division 1, Over 35 Division 2, Over 45 Premier, Over 45
Division 1, Over 45 Division 2, Over 55 Division, Under 21.
Age restrictions apply to Over 35, Over 45 and Over 55
divisions as follows. An Over 35 underage player cannot ICP except into open.
An Over 45 underage player cannot ICP except into Over 35 or open. An Over 55
underage player cannot ICP except into Over 45, Over 35 or open. Underage Over
35 and Over 45 players cannot ICP to a team in a division within the same age
group.
13.2. No declaration other than to which club a team is
affiliated prior to the commencement of the VMSL season is needed to use the
ICP system within a club. Teams affiliated as a club must use the same core
club name in their team name.
The use of ICP players (or Call Ups) requires that the
receiving team manager add, prior to the game via the league website, the
required ICP players and to have these ICP players appear on the game-specific
system-generated roster sheet and game-specific Digital Player ID cards. The
system will only permit valid call ups to be added to a roster.
13.3. ICPs are only in effect for league games. Playoff
games for Promotion, Relegation, Division Championship (but not Provincial Cup
Qualification) are considered league games. Players are only eligible to
compete in Cup competition for the team with which they are registered.
13.4. Open and Over 35 teams calling up players from one
or more lower level teams within their club are limited to a maximum total of 4
players per game. Over 45 teams calling up players from a lower Over 45
Division team or Over 55 Division team within their club are limited to a
maximum of 8 players per game. Under 21 teams calling up players from an Under
21B Division team within their club (if an Under 21B Division is in place) are
limited to a maximum of 8 players per game. Under 21 teams cannot call up
players from Open divisions even if the players are under 21.
13.5. Players will serve any suspensions with the team
with which they are registered regardless of whether the suspension was a
result of playing in a game on an ICP. While they are serving a suspension with
the team with which they are registered, they are not eligible to play for any
other team in their club via an ICP.
Section 14 – Premier Division
14.1 The Premier Division shall be limited to
one team per club.
14.2 Any team seeking promotion to the
Premier Division from Division 1 cannot be affiliated with a Club that has a
team in the Premier Division in the season that they seek promotion.
14.3 Any team wishing to disassociate from a
club with a team in the Premier Division for the purposes of seeking promotion
in a given season must submit to the League (in writing no less than 14 days
before the commencement of play in the league season) a description of the
structural changes being made and the associated name change request for
review.
Section 15 – Masters’ Divisions
15.1. For the 2026-27 season, players born in 1991 or
earlier will be allowed to play in the Over 35 Divisions.
For the 2026-27 season, players born in 1981 or earlier
will be allowed to play in the Over 45 Divisions.
For the 2026-27 season, players born in 1972 or earlier
will be allowed to play in the Over 55 Division under the interim age rules.
15.2. For 2026-27, each team in the Over 35 Divisions
will be allowed to register 3 underage players. These players must be born in 1992,
1993 or 1994. These players will be allowed to participate in regular League
play as well as Cup play. However, they will not be allowed to participate in
the Over 35 Provincial Cup competition (or any Provincial Cup qualification
playoff games).
For 2026-27, each team in the Over 45 Divisions will be
allowed to register up to 3 underage players born in 1982, 1983 or 1984. These
players will be allowed to participate in regular League play as well as Cup
play. However, they will not be allowed to participate in the Over 45
Provincial Cup competition (or any Provincial Cup qualification playoff games).
For 2026-27, each team in the Over 55 Division will be
allowed to register up to 3 underage players. These players must be born in 1973,
1974 or 1975 under the interim age rules.
If a CATing team has not registered a player into one or
more of its underage spots in the Over 35, Over 45 or Over 55 Divisions, it can
fill these open underage spots in league games on a game by game basis from its
CAT system.
15.3. If there will be three Over 35 Divisions: Premier
Division, Division 1, Division 2, and three Over 45s Divisions, Premier
Division, Division 1 and Division 2, the following promotion/relegation system
will be in effect for both Over 35 Divisions and Over 45 Divisions:
(a) The two bottom teams from the Premier Division will
be relegated to Division 1, while the two top teams from Division 1 will be
promoted to the Premier Division.
(b) The two bottom teams from Division 1 will be
relegated to Division 2 and the two top teams from Division 2 will be promoted
to Division 1.
If, subject to registration and team interest, the Over
35 or Over 45 age groups expand to accommodate additional Divisions (ie
Division 4) or additional Sections within Divisions, the League will advise
teams of the impacts, if any, to the Promotion and Relegation format(s).
There will be one Over 55 Division without relegation or
promotion.
Teams in Over 35 Premier and Division 1 are entitled to
enter the Masters A Cup. Teams in Over 35 Division 2 and Over 45 Premier, and
Division 1 are entitled to enter the Masters B Cup. Over 45 Division 2 as well
Over 55 Division are entitled to enter the Masters C Cup.
Section 16 – Under 21 Division
16.1. For the 2026-27 season, players born in 2006 and
younger will be allowed to play in the Under 21 Division.
16.2. Each Under 21 team that is part of a CAT system
will be allowed to use a maximum of two overage players, belonging to the
club’s CAT system, in League games (as an exception to the general CAT rules).
16.3. Each Under 21 team will be allowed to use an unlimited number of
players who are under 21 but registered with the open age team in their CAT
system, in League games.